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12/1/09

Transport Tycoon Series




                                                 Transport Tycoon Original Download

                                                 Transport Tycoon Deluxe Download

                                                 Transport Tycoon Deluxe Download 2

Transport Tycoon (TT) and Transport Tycoon Deluxe (TTD) are computer games developed by Chris Sawyer and published by MicroProse in 1994 (TT), and 1995 (TTD). They are business simulation games, presented in an isometric view in 2D with graphics by Simon Foster, in which the player is in control of a transport company, and can compete against rival companies to make as much profit as possible by transporting passengers and various goods by road, rail, sea or by air. The Deluxe version is an expanded and improved version of the original game.

Gameplay
To start building a transport empire, the player must construct transport routes, consisting of stations near industries or towns, and in the case of trains or road vehicles, near physical routes. One transport route can utilize several different forms of transport, e.g. truck→ship→train. The player's company and the individual stations each have ratings that depend largely on their efficiency at moving goods from one stations to the other. A station with high ratings may attract more goods.

The game begins in 1930 (1950 in TTD), and ends in 2050. The player starts out by borrowing money to finance construction of transport facilities, and is charged interest until the loan is repaid. As the user plays the game and earns revenues, they have the choice of expanding service along existing routes, or expanding their transportation network. The game features a progression of technology: in any particular year of the game generally only contemporary types of technology are available. For example, railroad signals which allow more than one train to use a section of track are initially semaphores. Later they are replaced by red and green traffic-light signals. Similarly, in the beginning there are only steam engines, but later diesel and electric engines are introduced. In the game year 1999, monorails become available. These require a separate track system from railroads. If the player remains in business until 2050, the game announces that they have won, allows them to post their name on the "hall of fame" and then continues. At this point, the year stays 2050 and never goes any higher, although the game can continue indefinitely. Playing the entire 120-year campaign takes about 40 hours. The game allows the player to save at any time, and multiple saves of a particular game at any point are possible.

Vehicles in the game must be constructed at corresponding depots, which must be connected to the road or rail networks. Towns and cities have their own road networks, but extra roads may be needed to connect them to other towns, or to various resources.

The player earns revenue by picking up resources or passengers at a certain station, and delivering them to another station where there is a demand for them. Demand is determined by the area which surrounds the station; for example stations close to towns will demand passengers. The revenues will depend on the delivery time, distance, and quantity delivered. The influence of these factors on revenue varies according to the type of goods being delivered. For example, mail will rapidly lose in value, meaning that it can only be delivered profitably over short distances, or over long distances very fast. On the other hand coal loses value very slowly, so it can be transported in bulk over long distances whilst remaining profitable.

At times, subsidies are offered to the first company to move a particular resource from one place to another. This encourages the player to create a larger more complex transport network, rather than focusing on previously profitable routes.

The game features a system of Local Authority. Each city has a rating for every transport company based on the impact of their transport network. When the rating falls too low, the player will no longer be able to demolish buildings or construct new stations. The rating depends on, among others, the level of service and the deforestation caused by the company.

In the course of a game cities develop and expand according to various economic factors, and new industries (demand) or other resource sites (supply) may appear. Some natural resources may also eventually be exhausted and industries without adequate transport service may shut down. Also, new models of vehicles are introduced and eventually come to replace older models. At introduction such a new model will likely have improved characteristics, but may suffer from reliability issues.

The game was initially published by MicroProse. It can still be found for purchase as a budget title, but may not be compatible with modern operating systems. Transport Tycoon works with Windows 95, and can be run on other OS's from DOSBox). A fan-made game engine recreation OpenTTD is also available.

Transport Tycoon Deluxe
Two Transport Tycoon games were released, dubbed Transport Tycoon and Transport Tycoon Deluxe. The deluxe version, as its name implies, is an expanded and improved version of the original game. (A "World Editor" expansion pack was also released for the original Transport Tycoon, but was overshadowed by the Deluxe version released shortly afterward; interestingly, it featured an alternate, Martian set of graphics, which did not appear in TTD).

The primary, but important, difference between the games is how signals operate. The original Transport Tycoon allows only bi-directional signals, which allow trains to pass in either direction. The deluxe version introduced uni-directional signals, that only allow a train to pass in a single direction.

The change in gameplay from this relatively minor alteration to signals is significant, as the old bi-directional signals would allow a train to travel in both directions. This is similar in concept to having a single lane street that would allow traffic from either end. Unsurprisingly, it was possible for two trains to try to travel in opposing directions towards each other on the same run of track. While this would not result in crashes on a properly signaled route, it required either the building of extra track to allow the trains to pass each other, or the building of a great many tracks in parallel to avoid the problem in the first place.

The new uni-directional signals allowed one-way tracks to be built, which gave the player much greater control over how the transport network could be run. This allowed for efficient routes to be built, and prevented trains from trying to travel the "wrong way" down a section of track. By incorporating both uni-directional and bi-directional signals, effective switching yards, junctions, and other useful designs could be built.

The deluxe version also expanded the game to provide tropical, Arctic, and toy-town environments, as well as the classic temperate environment. The new environments came with different industries and challenges. For example, towns in the Arctic environment would not grow without regular deliveries of food, and those in the tropical environment also need access to fresh water.

Due to copyright issues with using names of real vehicles in the original Transport Tycoon, they were replaced with fictional ones in Transport Tycoon Deluxe. Players can also rename their vehicles and stations (useful for identifying individual services in a network) and can rename whole towns which provided a better game play for users.

TTDX Configurator
Complete TTDPatch management solution. Features clear and multilanguage interface to easily configure and update TTDPatch, install new graphics, get news events and more. Can autoupdate itself. For TTDPatch 2.0 or newer.

Includes installer with ability to download latest program version.
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Patch

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